Andrew R. Brown is an active computer musician, computational artist, builder of creative software tools, researcher and supervisor of research students. Currently, he works as Professor of Digital Arts at Griffith University in Brisbane, Australia. His research activities focus on modelling creative intelligence, the aesthetics of computational processes, and the design of generative and interactive audiovisual experiences.
Micro Mono Control
The Micro Mono Control (MMC) is a DIY MIDI controller and monophonic synthesizer based on the Arduino Pro Micro running the MIDIUSB and Mozzi audio libraries. Designed by Andrew R. Brown with great assistance from …
Scratch Music Projects
This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. In this practical, project-based book, music students, educators, and coders are assisted to engage with …
jam2jam – Network Jamming software
Jam2jam applications generate music that you can control while it plays. Even better, you can connect via a network with your friends who have jam2jam to jointly control the music. Jam just like a band, …
Pi Shaker
In late 2019 I hosted at Griffith University a visit from visiting researcher Dr. Vesa Norilo from the Sibelius Academy in Finland. During his visit, Vesa worked with me on new tools and techniques for …
Reimagining redundant technologies as a catalyst for new compositional techniques
Timothy Tate (PhD) Redundant audio technologies including magnetic-tape, turntables and early samplers are classed as low fidelity audio technologies. Today a minority of practitioners favour these technologies, using hacking/circuit bending techniques to build new instruments, …
Remediating Live Orchestra and Opera as Conjoint New Media Experiences Through Curatorial Design
Kevin Purcell (DMA) This research will develop design practices, or strategies, that provide relevant, creative solutions to expand the live orchestral and musical theatre experience beyond the common practice of stage performance alone. The intention …
Immersive Audio-visual Objects
Mauricio Iregui (PhD) This project, Immersive Audio-visual Objects: New Opportunities at the Intersection of Electronic Music and Interactive Visual Media, queries how we experience sound and moving image, with a particular emphasis on immersivity. The …
A multi-disciplinary design language and its use with artificial intelligence for innovation
Nelson Vermeer (PhD) This research explores how a workflow be developed to allow for design co-creation, entity mapping, the discovery of analogous question-solution pairs across disciplines based on ideation synthesis through the generation of invention …
Music on SoundCloud
Over the years I’ve posted various musical creations on my SoundCloud account. It provides an overview of my creative journey and features the many approaches I’ve adopted in my co-creative practice with algorithmic systems.
Creating knowledge through collaboration at the interface of art and science
David Harris (PhD) There has not yet been a good descriptive accounting of the nature and form of existing art and science collaborations although some informal sketches have been outlined and such an accounting has …
Visualising disillusionment with politics: An exploration of remixed media and commercial design practices
Rae Cooper (DVA) This research aims to further establish the position of visual communication design as an agent of meta-systemic political engagement. It responds to the question: “How can visual communication design visualise disillusionment with …
GenDynish – Xenakis on the Arduino
Furthering my previous interests in Stochastic Synthesis I implemented an emulation of Iannis Xenakis’ Dynamic Stochastic Synthesis on an Arduino microcontroller, the resulting algorithm I titled GenDynish. The Gendynish algorithm is software that runs on …
Sculptural Sonic Agents
Sculptural Sonic Agents is a collaboration between Andrew Brown and John Ferguson. The goal is to explore the development of sonic sculptural agents, these ‘agents’ are bespoke instruments that comprise artificial listening and sound generating capabilities. They …
The Unseen Water: The Transmigration of Scientific Photography into the Domain of Art through Experimentation with the Scanning Electron Microscope
Anastasia Tyurina (PhD) This research involves aesthetic approaches to scientific microphotography. Scientific photography is commonly perceived as a way of recording scientific data through techniques such as photomicrography, high-speed photography, time-lapse photography, x-ray photography, aerial …
The Aesthetic Implications of Complexity Theory for Object Creation and Haptic Response
Daniel Della-Bosca (PhD) This research explores the ideas of complexity as borrowed from the sciences and in turn adapted to help understand some aspects of the creation and perception of art and design. This exploration …
Tile Town
Tile Town is a web-based audio-visual work combining multi-agent generative systems and audio field recordings. It explores computational processes as a design prompt and examples of unfolding intelligence. The project builds a contemplative commentary on …
Ripples
A composition for live performer and algorithmic music system. Ripples is a musical duet where the human performance stimulates a cascade of responses from the machine. The work emphasises chordal and arpeggiated material derived, in …
The Many Faces of Creativity in the Digital Arts
Digital arts practices have implications for education effecting the form and modality of work by staff and students and posing challenges for contemporary curriculum in the creative arts. This post will introduce three issues that …
What is Musicianship and how do you teach it?
Andrew R. Brown One of the great things about music is that it is multifaceted. It can be many things to many people, and you can spend a lifetime studying it but still not be …