About

Andrew R. Brown is an active computer musician, computational artist, builder of creative software tools, researcher and supervisor of research students. Currently, he works as Professor of Digital Arts at Griffith University in Brisbane, Australia. His research activities focus on modelling creative intelligence, the aesthetics of computational processes, and the design of generative and interactive audiovisual experiences.

Scratch Music Projects

This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. In this practical, project-based book, music students, educators, and coders are assisted to engage with real-world experiences in computation and creativity using the programming language Scratch. The book’s projects vary …

Pi Shaker

In late 2019 I hosted at Griffith University a visit from visiting researcher Dr. Vesa Norilo from the Sibelius Academy in Finland. During his visit, Vesa worked with me on new tools and techniques for electronic instruments. As part of developing this work we produced the Pi-Shaker prototype which was …

Reimagining redundant technologies as a catalyst for new compositional techniques

Timothy Tate (PhD) Redundant audio technologies including magnetic-tape, turntables and early samplers are classed as low fidelity audio technologies. Today a minority of practitioners favour these technologies, using hacking/circuit bending techniques to build new instruments, yet their main use lie in performance and installation environments. This project serves to reimagine …

Remediating Live Orchestra and Opera as Conjoint New Media Experiences Through Curatorial Design

Kevin Purcell (DMA) This research will develop design practices, or strategies, that provide relevant, creative solutions to expand the live orchestral and musical theatre experience beyond the common practice of stage performance alone. The intention is to put audiences at the heart of flexible, personalized, digitally-delivered, media experiences in entirely …

Immersive Audio-visual Objects: New Opportunities at the Intersection of Electronic Music and Interactive Visual Media

Mauricio Iregui (PhD) This project queries how we experience sound and moving image, with a particular emphasis on immersivity. The goal is to create artworks that blur the boundary between virtual and physical experience. The project will draw from existing notions of immersivity that have roots in installation art, and …

A multi-disciplinary design language and its use with artificial intelligence for innovation

Nelson Vermeer (PhD) This research explores how a workflow be developed to allow for design co-creation, entity mapping, the discovery of analogous question-solution pairs across disciplines based on ideation synthesis through the generation of invention and innovation utilising a Multi-disciplinary Design Language (MDL) and artificial intelligence (AI). This project focuses …

Music on SoundCloud

Over the years I’ve posted various musical creations on my SoundCloud account. It provides an overview of my creative journey and features the many approaches I’ve adopted in my co-creative practice with algorithmic systems.

Creating knowledge through collaboration at the interface of art and science

David Harris (PhD) There has not yet been a good descriptive accounting of the nature and form of existing art and science collaborations although some informal sketches have been outlined and such an accounting has been recommended. This kind of description would be a useful starting point for better understanding …

Visualising disillusionment with politics: An exploration of remixed media and commercial design practices

Rae Cooper (DVA) This research aims to further establish the position of visual communication design as an agent of meta-systemic political engagement. It responds to the question: “How can visual communication design visualise disillusionment with politics?” Its objectives were to investigate the role of visual reflection as a response to …

GenDynish – Xenakis on the Arduino

Furthering my previous interests in Stochastic Synthesis I implemented an emulation of Iannis Xenakis’ Dynamic Stochastic Synthesis on an Arduino microcontroller, the resulting algorithm I titled GenDynish. The Gendynish algorithm is software that runs on Arduino-class microprocessors to produces sounds similar to Iannis Xenakis’ dynamic stochastic synthesis works from the …

Sculptural Sonic Agents

Sculptural Sonic Agents is a collaboration between Andrew Brown and John Ferguson. The goal is to explore the development of sonic sculptural agents, these ‘agents’ are bespoke instruments that comprise artificial listening and sound generating capabilities. They listen to the sonic environment around them (including other machine and human performers) and respond …

The Unseen Water: The Transmigration of Scientific Photography into the Domain of Art through Experimentation with the Scanning Electron Microscope

Anastasia Tyurina (PhD) This research involves aesthetic approaches to scientific microphotography. Scientific photography is commonly perceived as a way of recording scientific data through techniques such as photomicrography, high-speed photography, time-lapse photography, x-ray photography, aerial photography and many other photographic techniques. By exploring the interplay between the indexical and iconic …

The Aesthetic Implications of Complexity Theory for Object Creation and Haptic Response

Daniel Della-Bosca (PhD) This research explores the ideas of complexity as borrowed from the sciences and in turn adapted to help understand some aspects of the creation and perception of art and design. This exploration of complexity is undertaken by questioning a sensorial response to complex form, particularly through touch. …

Tile Town

Tile Town is a web-based audio-visual work combining multi-agent generative systems and audio field recordings. It explores computational processes as a design prompt and examples of unfolding intelligence. The project builds a contemplative commentary on competing town planning pressures of construction, decay and environmental regrowth. The work evolves gradually over …

Ripples

A composition for live performer and algorithmic music system. Ripples is a musical duet where the human performance stimulates a cascade of responses from the machine. The work emphasises chordal and arpeggiated material derived, in the machine’s case, from underlying patterns of oscillation. The Ripples software listens to MIDI or …

Supervision details to come

I’ve been very privileged to supervise many graduate projects in musicology, audio technology, interaction design, arts education, computer science, and more. Details of these will be posted here when I find time to pull together that data. If you wish to contact me about academic supervision at Griffith university in …

Affecting Interference

This work by Daniel Mafe and Andrew Brown in 2012 is a combination of painting and digital sound into a single, large scale, immersive exhibition/installation. The work as a whole acts as an interstitial point between contrasting approaches to abstraction: the visual and aural, the digital and analogue are pushed …